Settings Reference
The Settings tab on each server’s page is generated from PalCommand’s settings catalog, seeded
from Palworld’s own DefaultPalWorldSettings.ini and refreshed after every install or update, so
new or unrecognized keys show up on their own rather than going missing.
The catalog groups every key into six sections, in this order: GENERAL, RATES, WORLD & TIME, COMBAT & PVP, DEATH & DIFFICULTY, GUILDS & BASES.
Keys your PalWorldSettings.ini holds that the catalog doesn’t recognize aren’t dropped. They
collect in a collapsed “Unrecognized settings (kept as-is)” card at the bottom of the tab, with a
count, and you can edit them there like any other field. If you never touch one, it’s never sent
back to the server: only the keys you actually changed are written. When an install or update adds
or removes keys relative to the catalog, a banner at the top of the tab names them.
A per-key, per-value reference generated from the live catalog is planned but not yet built. In the meantime, the search box at the top of the Settings tab is the fastest way to find a specific key by name.
Edits made while the server is running
Applying a change while the server is still up does not lose it. Palworld’s own server writes
PalWorldSettings.ini back out from the values it loaded at its own boot when it exits normally
or crashes, which would otherwise revert whatever you just applied; a forced kill usually leaves
no time for that rewrite, but PalCommand does not bet on it. If you applied settings during the
run, PalCommand writes them back over that file at the exit, before the server counts as stopped,
so your edit still takes hold the next time it starts, no matter how the server went down. If you
changed nothing during the run, the file is left exactly as the server wrote it, so a hand edit
you made directly to the ini while the server ran stays yours.